//
//  DemoCastle.h
//  TowerDefence
//
//  Created by  on 5/25/12.
//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"
#import "GameObject.h"
#import "GameLayer.h"
#import "Define.h"

@interface DemoCastle : GameObject {
    CCSprite *option;
    CCSprite *democastle;
    CCSprite *democastle01;
    CCSprite *temp;
    CCMenu *menuCastle;
    CCMenu *menuOption;
    CCMenuItem *menuItemCastle;
    CCMenuItemSprite *menuItemSpriteCastle;
    CCMenuItemSprite *menuItemSpriteOption;
}

-(id)initDemoCastleWith:(GameLayer *)_gameLayer;
-(void)loadCastle;
-(void)updateCastle;
-(void)sellCastleAnimation;
-(void)sellCastleCallback;

@end
